A friend of mine, Amy, asked me to submit something for the Art With A Heart Fundraiser next month. I had a lot of fun experimenting with this one. It's a print, a drawing and a painting all in one! Here's an in-progress shot.
It's winter. It's cold. Our dog hates the cold. I'm back from Blue Sky, cleaning, drawing, looking for jobs and relaxing. I hope those of you in the wintery parts of the world are staying warm. And those of you in the warm parts of the world are enjoying it!
I was going through my old files and found this one. I don't know what it's about or if I had a plan, but for or some reason, I like looking at it. I think I made this sometime in 2005. I sort of remember working on it, but it almost seems like someone else did it. Anyways, hopefully some of you enjoy it as well.
I just finished up animating on The Nut Job. It was a great film to work on. There's a good variety of character personalities and the designs are very appealing. Nearly every shot had potential for interesting acting choices and/or good physical challenges.
For anyone wondering whether small studios or big studios are for them, consider this. At Duncan Studio where there were about 15 of us animators. We got to work on a lot of different shots in a short period of time. I have about 90 seconds of 'reel-worthy' animation from this job in 3 months. When I worked at Sony Imageworks for about 9 months, there were roughly 50-100 of us animators (depending on the film) and I have about 15 seconds of 'reel-worthy' animation to show for it. There are a lot of factors that go into this, and neither way is right or wrong. Both jobs were great experiences and both had equally talented animators, supervisors, and leads. There are advantages/disadvantages, but in my opinion, if you want to get better faster, consider the smaller studio.
The film is scheduled to be in theaters January 17, 2014.
A good friend of mine has a rare kidney disease. He helps to raise money every year for the Cincinnati Kidney Walk. This year I got to design his team banner and T-shirt. If you're going to be in the Cincinnati Ohio area June 2nd, sign-up for the walk or donate and support a good cause. More info about the walk here.
I had some free time in between jobs recently so I decided to finally build the animation desk I've been planning to build. It's based roughly on a desk I used at Duncan studio. I added some extra slots for more tilt options, and offset the disc a bit to allow space on the right for xsheets or character reference. Most discs have the top and bottom pegbars. I opted for just the one, since most people really only use one or the other. This allowed slightly more room so I could cut in a slightly bigger piece of plexiglass. The hardest part was cutting the dovetail joint for the ruler to slide into. The angle on the ruler is flatter than any dovetail drill bit on the market. So thanks to a handy family member who grinded the bit down enough to cut the perfect slot. I'm very happy with it and look forward to animating on it.